Salutations, my curious congregation. My home group got together for another session, finally, so that's what the blog is going to be about, today. Reminder that we are playing Rime of the Frostmaiden, so if you haven't gotten to read or play it yet there are likely to be spoilers ahead. Don't click if you don't want that.
TWs: Irreverence, shenanigans, dicery. Swearing.
Dramatis Personae
Thaleador (Thale, he/him) - Me (they/them)
Ahmon (he/him) - Cody (he/him)
Terra (she/her) - Richie (they/them)
Sharkbait (he/him) - Drake (she/her)
The Session
Let me just lead with the fact that this game is marketed as a horror campaign and at no point has it actually played like one. And I will also point out that we haven't had one single session that hasn't culminated in a moral dilemma.
Listen. I'm fine with moral dilemma once in a while. But these moral dilemma are really poorly set up and it honestly should not be every single session.
Suffice it to say the thing our group was arguing about today was which Goliath clan to side with in a really old conflict.
Basically, the leader of one Goliath clan insisted that she'd been attacked unprovoked by the Gryphon of the other clan and the other clan insisted that that couldn't have been the case because their Gryphons were very well trained and obviously she had to have attacked it first and since it happened during a sporting event it must have been a bit of hooliganry.
We asked the Gryphon about it because our druid can cast speak with animals and the Gryphon supported its clan's side of the story kind of. I don't think we were actually supposed to try to figure out what happened. The point is half the party wanted to side with the xenophobic Goliaths that had the Gryphons because they had Gryphons and that was a better tactical advantage.
What we ended up doing was bringing them together and telling them about all the crazy shit going on around Icewind Dale and that ended up working. I guess that's what we were supposed to be doing the entire time.
I am so tired of having to fight with the rest of the party about this kind of thing. Listen, having choices in games is great, but when half the party are the kinds of people that want to side with the group that was nice to us and welcoming and the other half are the kind that want to side with the other group because we might get a gryphon out of it, it makes those dilemmas a lot less fun because we just end up scrapping over it.
I like a little bit of complexity in my games but I'm pretty tired of having to sit down and talk about what we're doing to such an in depth degree every single time. I'd like to have a straightforward 'kick the villain's ass' session. And I really feel like horror isn't supposed to be full of as many goofy jokes as this game has been so far.
Fortune Favors,
Robin the Red
No comments:
Post a Comment